Senior game production leadership for complex, ambiguous work.
I help teams move forward when the path isn't fully defined — bringing clarity, judgment, and steady delivery to game development at scale.
I've spent my career in game and interactive production, working across internal teams and external partners on projects where the constraints were real and the outcomes mattered.
My work sits at the intersection of creative ambition and production reality: aligning teams, clarifying tradeoffs, and helping projects ship — and keep shipping — in live, evolving environments.
I'm primarily available for senior production leadership on a contract basis, with flexibility for longer-term or full-time outcomes when there's strong mutual fit.
This site isn't a pitch. It's a snapshot of how I work and what I bring.
Work / Experience
What I've Built
I've led and supported production across multiple teams, platforms, and development stages — from early alignment through launch and live operations.
That work has included:
- BioShock (Unannounced UE5 Title) — Lead Producer, Systems & Features at Cloud Chamber/2K (2020-2023)
- Horizon Worlds VR Experiences — Senior Content Producer at Meta, managing 6 external studios across 10+ VR social experiences (2023-2026)
- Storyscape — Senior Production Manager at Fogbank/FoxNext, episodic narrative content on mobile (2018-2020)
- Tomb Raider: Legend & Anniversary — Art Producer at Crystal Dynamics/Eidos (2004-2006)
- Star Wars, Indiana Jones, Sam & Max — Associate Producer at LucasArts (2000-2004)
- Multiple live service platforms and infrastructure projects at Zynga and 2K
Specialized in coordinating distributed teams and second-party partners, owning delivery across shifting scope and technical uncertainty, supporting creative leadership while maintaining execution discipline, and operating in live environments where iteration, readiness, and judgment matter.
Most effective when the problem isn't fully defined, teams need clarity without heavy process, and progress depends on decisions rather than just plans.
What People Say
I highly recommend Nate Schaumberg for any organization seeking a leader in both VR, PC, and Console platforms. During his time on my team at Meta, Nate consistently demonstrated leadership, leveraging his industry experience to drive clarity, confidence, and execution across every project. Nate excels at managing complex content pipelines and orchestrating cross-functional teams—including design, marketing, engineering, art, and external partners—to deliver high-quality products on time and at scale.
I worked with Nate very closely for just over 3 years at Cloud Chamber. We were tasked with running AI/Gameplay Engineering and all AI/Gameplay Systems & Features development — a monumental undertaking. Nate cares very deeply about his team and their ability to be successful. He is always defending them, attempting to protect them, bringing their problems to leadership's attention, and working to make their on-team lives better. He was a fantastic contribution to the team culturally.
How I Engage
My default posture is contract-first.
That allows teams to:
- Get senior production leadership quickly
- Reduce risk on complex or transitional work
- Evaluate fit in real operating conditions
Typical engagements involve:
- Stepping into active production with minimal ramp time
- Providing clear ownership across scope, dependencies, and delivery
- Acting as a stabilizing force during ambiguity or change
If the work evolves into something longer-term, I'm open to that conversation — but I don't optimize for titles or tenure. I optimize for impact and trust.
Contact
Placeholder
Nate Schaumberg
Location:
San Francisco Bay Area
Worldwide Remote
Email:
nate@leadsmeeting.com
LinkedIn:
linkedin.com/in/nateschaumberg
Short conversations are welcome. No decks required.